The hunt is on for a place in the knock-out stages of World Cup 2026.

For many teams, the excitement of the first round of group stage fixtures has given way to a steely determination as they look to punch their ticket for the round of 32.
At this expanded tournament, the 12 group winners and 12 group runners-up will be joined in the knock-out stages by the eight best third-placed teams.

That’s massive for sides like Scotland, who have been drawn alongside two big hitters in their group but still have a great chance to progress into the knock-out stages, which is where the fun really begins.
But how many points are Steve Clarke’s side – and everyone else chasing a spot in the round of 32 – going to need to qualify if they finish third?
Radio Times brings you the estimated number of points required to qualify for the round of 32 at World Cup 2026.
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How many points do you need to qualify for the World Cup 2026 round of 32?
Four points is expected to be enough to qualify for the round of 32 at World Cup 2026, while teams with three points are likely going to have to rely on goal difference to progress.
This World Cup is the first since the shift to 48 teams, which has brought with it a spot in the knock-out stages for eight of the best third-placed sides.
As such, we can’t look back at the number of points that were enough to qualify at previous World Cups but luckily, stats experts Opta have run the numbers.
According to the Opta supercomputer, which ran 100,000 simulations of the tournament, teams have a 99.81 per cent chance of reaching the knock-out stages if they finish third in their group with four points.
That drops to 66.77 for teams with three points and 4.66 per cent for teams with two points, while teams with five and six points are thought to have a 100 per cent chance of qualifying.
The hopes of teams on three points are likely to hinge on goal difference. Opta suggests that a positive goal difference is likely to guarantee progress, with a goal difference of 0 enough in 94.8 per cent of simulations, and -1 seeing teams qualify in 84.2 per cent of simulations.
With -3 enough in 41.8 percent of simulations and -4 doing the business in 26.9 per cent of simulations, it looks as though winning one game and avoiding any thumpings could be a good strategy.
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Authors

Ned is a sports writer at RadioTimes.com. He has covered a host of sports from EFL football, international cricket and golf all the way through to bike polo and triathlon.

