The xenomorph in Alien: Isolation 2.

Photo: Creative Assembly

Among the most tantalizing reveals from Summer Game Fest 2026 was a more in-depth look at the upcoming Alien: Isolation 2. First announced in 2024, the sequel to Creative Assembly’s 2014 survival horror hit looks to escalate the tense gameplay and mounting dread as the game’s new protagonist is stalked by an iconic xenomorph. While attending this year’s Summer Game Fest, Den of Geek not only got an extended preview of the eagerly anticipated title but also played an early build of the game.

As a recap, the original Alien: Isolation took place in between the events of the seminal 1979 sci-fi horror movie Alien and its action-packed 1986 sequel Aliens. The 2014 game’s protagonist is Amanda Ripley, the daughter of franchise mainstay Ellen Ripley, who is investigating what happened to her mother on the ill-fated Nostromo. This leads to her own harrowing encounter with the xenomorph aboard Sevastopol Station, an orbital space station which crashes into the nearby planet KG-348 by the game’s ending.

Just as the game’s Summer Game Fest reveal trailer hinted at, the early build of Alien: Isolation 2 that we played featured a mix of the claustrophobic environments from the first game and open-air planetary landscapes. This doesn’t make the game any less suspenseful and, if anything, being out in the open gives the player the unsettling feeling that there may be nowhere to hide compared to interior settings. That said, we didn’t encounter any xenomorphs outside in the preview build that we played, but the threat of the voracious extraterrestrial hung heavily over the proceedings knowing the sort of game that we were playing.

The sequel appears to begin right where the original Alien: Isolation left off, with the wreckage of Sevastopol Station crashing on KG-348, albeit from the perspective of characters on the ground. It’s currently unknown if Amanda Ripley appears at all in Alien: Isolation 2 but she certainly did not resurface in the build of the game that we got our hands on, which makes sense given where the demo picked up. Instead, we controlled a new protagonist named Blake, who is described by the other characters as a recent arrival on the colony, with her colleagues still getting to know her.

As Blake and her team are trying to return to the colony ahead of a massive rainstorm sweeping through the area, they witness the Sevastopol Station crash out in the wilderness. Despite her colleagues’ concerns, Blake descends to investigate the wreckage despite the impending storm poised to completely wash out the surrounding area. It’s in this lead-up to the site that the game’s tutorial takes place, with the familiar gameplay mechanics returning in full, familiar to returning players and accessible to newcomers as they traverse the precarious terrain.

Inside Sevastopol Station, it’s back to the claustrophobic experience that made the first Alien: Isolation such a standout horror game, made more sinister by knowing what’s lurking in the shadows even if Blake doesn’t. With the power initially offline because of the crash, we tensely explored the wreckage, dreading the fact that using our flashlight could inadvertently alert the xenomorph to our position. That we needed to scour debris for spare parts capable of making repairs to proceed deeper into the grounded station heightened the mounting feeling that we were poking our nose in somewhere we shouldn’t.

And then the xenomorph showed up.

This was an inevitability that all we knew was going to happen, it was always just a matter of when and how. Though there was a jump scare or two before this, the xenomorph’s debut is appropriately the most frightening and in-your-face moment of the demo. And much like the first game, the xenomorph wastes no time in prowling the halls of the grounded Sevastopol Station, hunting for the prey it knows intuitively is somewhere in the immediate vicinity.

It’s here where the Alien: Isolation 2 demo excels, showcasing that Creative Assembly hasn’t lost a step in the cat-and-mouse suspense from the first game. Even in this work-in-progress build, the xenomorph is a terrifying force of nature, leaving us cowering in various hiding spots, like darkened corners and ducts under the floor as we tried to escape the wreckage. The sound design is still very much a highlight here as well, holding our breath to hear in our headphones what direction and how close the xenomorph was before even trying to make a move.

We did manage to successfully complete the demo, with the whole experience a taut twist on hide-and-seek with one of sci-fi’s greatest movie monsters. The developers hinted that while our skills in evading the xenomorph in the wreckage served us well this time, we’d have to completely rethink our approach when being stalked by the creature on the planet’s surface. And that distinction captures what Alien: Isolation 2 is gearing up to be – a familiar threat that is no less scary, but in a different environment that makes them more formidable than ever before.

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Alien: Isolation 2 is developed by Creative Assembly and published by Sega. An official release date has yet to be confirmed, but the game will launch on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.